Blog search

Friday Facts #333 - Terrain scrolling

Posted by posila on 2020-02-07

Hello, We released 0.18.4 this week, same old same old, more bugfixes, more bugs, more changes. At this stage of development, not many interesting things are happening, we are just polishing what we have.

Friday Facts #100 - So old

Posted by Tomas on 2015-08-21

Hello, so this is the 100th edition of Friday Facts! It has been a while :) Feels kind of incredible that we have managed to put a (more or less) relevant blog post about what we do every week for 100 consecutive (!) times. However, somehow in line with Murphy's laws, there hasn't been much happening this week=)

Friday Facts #178 - Minimal mode and Mini-tutorials

Posted by Klonan on 2017-02-17

Hello, the office has had a very lively atmosphere this week. With some very productive team discussions taking place, we reach another Friday with an optimistic outlook of the weeks to come.

Friday Facts #179 - New resource graphics & concrete

Posted by V453000 on 2017-02-24

While all us minions and assembling humans are furiously working on 0.15, today I would like to present to you what I have been working on lately - new graphics for resources, of course including high res and the new uranium ore. In the second part of the article I will get to an old/new topic about concrete.

Friday Facts #103 - Prototyping ahead

Posted by kovarex on 2015-09-11

Hello, I went back to reading sci-fi these weeks, and I'm amazed by the amount of interesting ideas are there. One of the first short stories from Philip K. Dick I read is called autofac, it is about auto replicating industrial factories that got out of control. This reminded me Factorio a lot. One day, we will have to extend the game to make self replicating factories possible, because that was actually the first goal I had in mind when I started thinking about this game, so it would be really pity to miss it.

Friday Facts #340 - Deep desyncs

Posted by Klonan on 2020-03-27

Not mentioning it would be weird I really think everybody has heard all about this and nothing else over the last few weeks, but yes, the Coronavirus. For now, with Factorio, everything seems okay. We are all working from home, the team is still going, and so far we are following our plan quite well. We released the Character GUI and Statistics GUI last week, and some improvements such as new water splashes and leaf animations this week. Things are still moving along. However it is still early days, we haven't really had any experience having the whole team work remotely, so there may be some challenges we need to tackle as time goes on. At the moment we don't know whether this will affect our 1.0 release date, I guess it will one way or the other, but for now we aren't announcing any changes.

Friday Facts #160 - Playtesting

Posted by kovarex on 2016-10-14

Hello, once I changed the science packs for 0.15 , I had to do a playtest to have a feel of how the changes affect the game. I finished it just before writing this post: This was the first single player playthrough in a long time, so there was a lot of new findings. I also enjoyed all the new features, like blueprint book, auto trash, train conditions etc. These were little things but they helped a lot.

Friday Facts #102 - Getting close

Posted by Tomas on 2015-09-04

Hi everyone, the summer is slowly preparing to pack its stuff. Overall weather is still very pleasant however mornings and evenings are getting colder and days are getting shorter. So is our list of bugs on the forum actually! With current 0.12.6 there are about 30 open bug reports in total. The pendulum is swinging back and forth all the time but it seems like a good start for having stable release within few iterations. At the moment it looks like that development work for the release will be done before the gfx work - we are commited to ship a full set of new technology and equipment sprites for the stable 0.12.

Friday Facts #88 - Combinators

Posted by Robert on 2015-05-29

This week's Friday Facts is brought to you by Robert, also known as that guy from Romania. I'll be talking a bit about the feature I've been working on: the Combinators. The post is very fresh: Albert worked overnight to bring you the awesome combinator graphics and I integrated them in the game just minutes ago.